}
#[get("/_/updates/<ctoken>/<gen>")]
-#[throws(rocket::response::Debug<OE>)]
+#[throws(OE)]
fn updates(ctoken : InstanceAccess<ClientId>, gen: u64)
-> impl response::Responder<'static> {
let gen = Generation(gen);
#[throws(Status)]
fn respond_to(self, req: &Request) -> Response<'r> {
let msg = format!("Online-layer error\n{:?}\n{}\n", self, self);
- use rocket::http::Status;//::Continue;
+ use rocket::http::Status;
use OnlineError::*;
- let s = rocket::http::Status::Ok;
let status = match self {
GameCorrupted => Status::InternalServerError,
NoClient | NoPlayer => Status::NotFound,