Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
SetFixedPlayerAccess { player: PlayerId, token: RawToken },
}
+// xxx self-add players
+// xxx permission system
+// xxx facilitator name?
+
#[derive(Debug,Serialize,Deserialize)]
pub struct MgmtPlayerState {
pub timezone: Option<String>,
pub pieces : Pieces,
pub players : PlayerMap,
pub gen : Generation,
- pub log : VecDeque<(Generation, Arc<CommittedLogEntry>)>, // xxx expiry
+ pub log : VecDeque<(Generation, Arc<CommittedLogEntry>)>,
pub max_z : ZCoord,
}