--- /dev/null
+<html><head>
+ <title>Quacks of Quedlinburg - Pumpkins etc.</title>
+</head><body>
+
+<h1>Quacks of Quedlinburg - Pumpkins etc.</h1>
+
+<h2>Books of Pumpkins</h2>
+
+<p>
+
+ A friend was disappointed on playing books II-IV that, unlike in book
+ 1, pumpkins are completely inert. With some help and playtesting, I
+ developed the Books of Pumpkins.
+
+<p>
+
+ They're quite fun. You probably want to mix these in sparingly, by
+ choosing randomly. A completely pumkinated game is quite odd.
+
+<ul>
+ <li><a href="pumpkin-books.pdf">Books, for printing and cutting
+ out</a> (PDF)
+ <li><a href="pumpkin-books.md.html">Rules companion and clarifications</a>
+ (or as a <a href="pumpkin-books.md.pdf">PDF</a>)
+</ul>
+
+<h2>House rules and clarifications</h2>
+
+<p>
+ We have some house rules which improve turn-taking, adjust
+ the balance of certain chips, and clarify some points.
+
+<ul>
+ <li><a href="house-rules.md.html">House Rules and clarifications</a>
+ (or as a <a href="house-rules.md.pdf">PDF</a>)
+</ul>
+
+<p>
+FTR, we no longer play on the test tube side of the boards. In our
+experience this significantly overpowers blacks. We have not yet
+found a good way to debuff them by about the right amount.
+
+</body><html>