}
}
-fn log_did_to_piece(
+fn log_did_to_piece_whoby(
occults: &GameOccults,
player: PlayerId,
gpl: &mut GPlayerState,
piece: PieceId, pc: &PieceState, p: &dyn Piece,
did: &str,
-) -> Vec<LogEntry> {
+) -> (Vec<LogEntry>, Html) {
+ let who_by = Html(htmlescape::encode_minimal(&gpl.nick));
let pri = piece_pri(occults, player, gpl, piece, pc);
- vec![ LogEntry { html: Html(format!(
+ let log = vec![ LogEntry { html: Html(format!(
"{} {} {}",
- &htmlescape::encode_minimal(&gpl.nick),
+ &who_by.0,
did,
p.describe_pri(&pri).0
- ))}]
+ ))}];
+ (log, who_by)
+}
+
+fn log_did_to_piece(
+ occults: &GameOccults,
+ player: PlayerId,
+ gpl: &mut GPlayerState,
+ piece: PieceId, pc: &PieceState, p: &dyn Piece,
+ did: &str,
+) -> Vec<LogEntry> {
+ log_did_to_piece_whoby(occults,player,gpl,piece,pc,p,did).0
}
#[throws(OE)]