bayo_entry = bayo_behind / 3.0;
bayo_top_z = bayo_behind + bayo_gap;
+bayo_nom_rad = main_dia/2 + side_thick;
+bayo_real_rad = main_dia/2 + rivet_tall;
+
rivet_entry_width = rivet_width + side_rivet_gap;
jig_mark_rad = jig_mark + main_dia/2 + jig_thick;
module BayonetCutout(){
RotateProject(bayo_c[0], bayo_i[0], bayo_slice_size,
- main_dia/2 + side_thick,
- main_dia/2 + rivet_tall)
+ bayo_nom_rad,
+ bayo_real_rad)
translate([-0.5 * (bayo_a[0] + bayo_d[0]), 0])
polygon(bayo_polygon, convexity=10);
}