#include "manager.h"
#include "job.h"
+#include "cgroup.h"
struct Meta {
Manager *manager;
usec_t active_enter_timestamp;
usec_t active_exit_timestamp;
+ /* Counterparts in the cgroup filesystem */
+ CGroupBonding *cgroup_bondings;
+
/* Load queue */
LIST_FIELDS(Meta, load_queue);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
+ void (*cgroup_notify_empty)(Unit *u);
+
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
int unit_add_name(Unit *u, const char *name);
int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
+int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name);
+
+int unit_add_cgroup(Unit *u, CGroupBonding *b);
+int unit_add_cgroup_from_text(Unit *u, const char *name);
+int unit_add_default_cgroup(Unit *u);
+CGroupBonding* unit_get_default_cgroup(Unit *u);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
int set_unit_path(const char *p);
-char *unit_name_escape_path(const char *prefix, const char *path, const char *suffix);
+char *unit_name_escape_path(const char *path, const char *suffix);
const char *unit_type_to_string(UnitType i);
UnitType unit_type_from_string(const char *s);