* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
- void (*fd_event)(Unit *u, int fd, uint32_t events);
+ void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
- void (*timer_event)(Unit *u, int id, uint64_t n_elapsed);
-
- void (*retry)(Unit *u);
+ void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
};
extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
-int unit_watch_fd(Unit *u, int fd, uint32_t events);
-void unit_unwatch_fd(Unit *u, int fd);
+int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
+void unit_unwatch_fd(Unit *u, Watch *w);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
-int unit_watch_timer(Unit *u, usec_t delay, int *id);
-void unit_unwatch_timer(Unit *u, int *id);
+int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
+void unit_unwatch_timer(Unit *u, Watch *w);
bool unit_job_is_applicable(Unit *u, JobType j);