/*-*- Mode: C; c-basic-offset: 8 -*-*/
-#include "name.h"
-#include "timer.h"
+#include <errno.h>
-static NameActiveState timer_active_state(Name *n) {
+#include "unit.h"
+#include "timer.h"
- static const NameActiveState table[_TIMER_STATE_MAX] = {
- [TIMER_DEAD] = NAME_INACTIVE,
- [TIMER_WAITING] = NAME_ACTIVE,
- [TIMER_RUNNING] = NAME_ACTIVE
- };
+static void timer_done(Unit *u) {
+ Timer *t = TIMER(u);
- return table[TIMER(n)->state];
+ assert(t);
}
-static void timer_free_hook(Name *n) {
- Timer *t = TIMER(n);
+static int timer_init(Unit *u) {
+ int r;
- assert(t);
+ assert(u);
+
+ /* Make sure this config file actually exists */
- if (t->service)
- t->service->timer = NULL;
+ if ((r = unit_load_fragment_and_dropin(u)) <= 0)
+ return r < 0 ? r : -ENOENT;
+
+ return 0;
}
-const NameVTable timer_vtable = {
- .suffix = ".timer",
+static UnitActiveState timer_active_state(Unit *u) {
+
+ static const UnitActiveState table[_TIMER_STATE_MAX] = {
+ [TIMER_DEAD] = UNIT_INACTIVE,
+ [TIMER_WAITING] = UNIT_ACTIVE,
+ [TIMER_RUNNING] = UNIT_ACTIVE
+ };
- .load = name_load_fragment_and_dropin,
- .dump = NULL,
+ return table[TIMER(u)->state];
+}
- .start = NULL,
- .stop = NULL,
- .reload = NULL,
+const UnitVTable timer_vtable = {
+ .suffix = ".timer",
- .active_state = timer_active_state,
+ .init = timer_init,
+ .done = timer_done,
- .free_hook = timer_free_hook
+ .active_state = timer_active_state
};