#include "list.h"
#include "socket-util.h"
#include "execute.h"
+#include "condition.h"
#define DEFAULT_TIMEOUT_USEC (60*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
UNIT_LOADED,
UNIT_ERROR,
UNIT_MERGED,
+ UNIT_MASKED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
};
UNIT_REQUISITE,
UNIT_REQUISITE_OVERRIDABLE,
UNIT_WANTS,
+ UNIT_BIND_TO,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
- UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
+ UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
+ UNIT_BOUND_BY, /* inverse of 'bind_to' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
usec_t job_timeout;
+ /* Conditions to check */
+ LIST_HEAD(Condition, conditions);
+
dual_timestamp inactive_exit_timestamp;
dual_timestamp active_enter_timestamp;
dual_timestamp active_exit_timestamp;
/* Error code when we didn't manage to load the unit (negative) */
int load_error;
- /* If we go down, pull down everything that depends on us, too */
- bool recursive_stop;
-
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
/* Create default depedencies */
bool default_dependencies;
- /* Bring up this unit even if a dependency fails to start */
- bool ignore_dependency_failure;
-
/* Refuse manual starting, allow starting only indirectly via dependency. */
bool refuse_manual_start;
int (*stop)(Unit *u);
int (*reload)(Unit *u);
+ int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
bool (*can_reload)(Unit *u);
/* Write all data that cannot be restored from other sources
/* Return the unit this unit is following */
Unit *(*following)(Unit *u);
+ /* Return the set of units that are following each other */
+ int (*following_set)(Unit *u, Set **s);
+
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
/* Can units of this type have multiple names? */
bool no_alias:1;
- /* If true units of this types can never have "Requires"
- * dependencies, because state changes can only be observed,
- * not triggered */
- bool no_requires:1;
-
/* Instances make no sense for this type */
bool no_instances:1;
int unit_add_cgroup(Unit *u, CGroupBonding *b);
int unit_add_cgroup_from_text(Unit *u, const char *name);
-int unit_add_default_cgroup(Unit *u);
+int unit_add_default_cgroups(Unit *u);
CGroupBonding* unit_get_default_cgroup(Unit *u);
int unit_choose_id(Unit *u, const char *name);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
-void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
+int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
+void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
void unit_unwatch_fd(Unit *u, Watch *w);
int unit_add_default_target_dependency(Unit *u, Unit *target);
+int unit_following_set(Unit *u, Set **s);
+
UnitType unit_name_to_type(const char *n);
-bool unit_name_is_valid(const char *n);
+bool unit_name_is_valid(const char *n, bool template_ok);
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
-const char *kill_mode_to_string(KillMode k);
-KillMode kill_mode_from_string(const char *s);
-
#endif