UNIT_REQUISITE,
UNIT_REQUISITE_OVERRIDABLE,
UNIT_WANTS,
+ UNIT_BIND_TO,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
- UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
+ UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
+ UNIT_BOUND_BY, /* inverse of 'bind_to' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
/* Error code when we didn't manage to load the unit (negative) */
int load_error;
- /* If we go down, pull down everything that depends on us, too */
- bool recursive_stop;
-
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
/* Create default depedencies */
bool default_dependencies;
- /* Bring up this unit even if a dependency fails to start */
- bool ignore_dependency_failure;
-
/* Refuse manual starting, allow starting only indirectly via dependency. */
bool refuse_manual_start;