#include <stdbool.h>
#include <stdlib.h>
-typedef union Unit Unit;
-typedef struct Meta Meta;
+typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
typedef enum UnitType UnitType;
typedef enum UnitLoadState UnitLoadState;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
+typedef struct UnitRef UnitRef;
#include "set.h"
#include "util.h"
/* On Failure */
UNIT_ON_FAILURE,
+ /* Triggers (i.e. a socket triggers a service) */
+ UNIT_TRIGGERS,
+ UNIT_TRIGGERED_BY,
+
+ /* Propagate reloads */
+ UNIT_PROPAGATE_RELOAD_TO,
+ UNIT_PROPAGATE_RELOAD_FROM,
+
/* Reference information for GC logic */
UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
UNIT_REFERENCED_BY,
#include "manager.h"
#include "job.h"
#include "cgroup.h"
+#include "cgroup-attr.h"
-struct Meta {
+struct Unit {
Manager *manager;
UnitType type;
usec_t job_timeout;
+ /* References to this */
+ LIST_HEAD(UnitRef, refs);
+
/* Conditions to check */
LIST_HEAD(Condition, conditions);
/* Counterparts in the cgroup filesystem */
CGroupBonding *cgroup_bondings;
+ CGroupAttribute *cgroup_attributes;
/* Per type list */
- LIST_FIELDS(Meta, units_by_type);
+ LIST_FIELDS(Unit, units_by_type);
/* Load queue */
- LIST_FIELDS(Meta, load_queue);
+ LIST_FIELDS(Unit, load_queue);
/* D-Bus queue */
- LIST_FIELDS(Meta, dbus_queue);
+ LIST_FIELDS(Unit, dbus_queue);
/* Cleanup queue */
- LIST_FIELDS(Meta, cleanup_queue);
+ LIST_FIELDS(Unit, cleanup_queue);
/* GC queue */
- LIST_FIELDS(Meta, gc_queue);
+ LIST_FIELDS(Unit, gc_queue);
/* Used during GC sweeps */
unsigned gc_marker;
bool in_audit:1;
};
+struct UnitRef {
+ /* Keeps tracks of references to a unit. This is useful so
+ * that we can merge two units if necessary and correct all
+ * references to them */
+
+ Unit* unit;
+ LIST_FIELDS(UnitRef, refs);
+};
+
#include "service.h"
#include "timer.h"
#include "socket.h"
#include "swap.h"
#include "path.h"
-union Unit {
- Meta meta;
- Service service;
- Timer timer;
- Socket socket;
- Target target;
- Device device;
- Mount mount;
- Automount automount;
- Snapshot snapshot;
- Swap swap;
- Path path;
-};
-
struct UnitVTable {
const char *suffix;
+ /* How much memory does an object of this unit type need */
+ size_t object_size;
+
+ /* Config file sections this unit type understands, separated
+ * by NUL chars */
+ const char *sections;
+
/* This should reset all type-specific variables. This should
* not allocate memory, and is called with zero-initialized
* data. It should hence only initialize variables that need
extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
-#define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
+#define UNIT_VTABLE(u) unit_vtable[(u)->type]
/* For casting a unit into the various unit types */
#define DEFINE_CAST(UPPERCASE, MixedCase) \
static inline MixedCase* UPPERCASE(Unit *u) { \
- if (_unlikely_(!u || u->meta.type != UNIT_##UPPERCASE)) \
+ if (_unlikely_(!u || u->type != UNIT_##UPPERCASE)) \
return NULL; \
\
return (MixedCase*) u; \
}
/* For casting the various unit types into a unit */
-#define UNIT(u) ((Unit*) (&(u)->meta))
+#define UNIT(u) (&(u)->meta)
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SWAP, Swap);
DEFINE_CAST(PATH, Path);
-Unit *unit_new(Manager *m);
+Unit *unit_new(Manager *m, size_t size);
void unit_free(Unit *u);
int unit_add_name(Unit *u, const char *name);
int unit_add_cgroup_from_text(Unit *u, const char *name);
int unit_add_default_cgroups(Unit *u);
CGroupBonding* unit_get_default_cgroup(Unit *u);
+int unit_add_cgroup_attribute(Unit *u, const char *controller, const char *name, const char *value, CGroupAttributeMapCallback map_callback);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
int unit_coldplug(Unit *u);
-void unit_status_printf(Unit *u, const char *format, ...);
+void unit_status_printf(Unit *u, const char *status, const char *format, ...);
bool unit_need_daemon_reload(Unit *u);
UnitFileState unit_get_unit_file_state(Unit *u);
+Unit* unit_ref_set(UnitRef *ref, Unit *u);
+void unit_ref_unset(UnitRef *ref);
+
+#define UNIT_DEREF(ref) ((ref).unit)
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);