/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
- /* Create default depedencies */
+ /* Create default dependencies */
bool default_dependencies;
/* Refuse manual starting, allow starting only indirectly via dependency. */
/* Returns the substate specific to this unit type as
* string. This is purely information so that we can give the
- * user a more finegrained explanation in which actual state a
+ * user a more fine grained explanation in which actual state a
* unit is in. */
const char* (*sub_state_to_string)(Unit *u);
UnitType unit_name_to_type(const char *n);
bool unit_name_is_valid(const char *n, bool template_ok);
+void unit_trigger_on_failure(Unit *u);
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);