#include "execute.h"
#include "condition.h"
-#define DEFAULT_TIMEOUT_USEC (3*USEC_PER_MINUTE)
-#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
-
enum UnitType {
UNIT_SERVICE = 0,
UNIT_SOCKET,
/* Conditions to check */
LIST_HEAD(Condition, conditions);
+ dual_timestamp condition_timestamp;
+
dual_timestamp inactive_exit_timestamp;
dual_timestamp active_enter_timestamp;
dual_timestamp active_exit_timestamp;
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
- /* Create default depedencies */
+ /* Create default dependencies */
bool default_dependencies;
/* Refuse manual starting, allow starting only indirectly via dependency. */
/* Allow isolation requests */
bool allow_isolate;
+ /* Isolate OnFailure unit */
+ bool on_failure_isolate;
+
+ /* Ignore this unit when isolating */
+ bool ignore_on_isolate;
+
+ /* Did the last condition check suceed? */
+ bool condition_result;
+
bool in_load_queue:1;
bool in_dbus_queue:1;
bool in_cleanup_queue:1;
/* Returns the substate specific to this unit type as
* string. This is purely information so that we can give the
- * user a more finegrained explanation in which actual state a
+ * user a more fine grained explanation in which actual state a
* unit is in. */
const char* (*sub_state_to_string)(Unit *u);
/* Exclude from automatic gc */
bool no_gc:1;
- /* Exclude from stopping on isolation requests */
- bool no_isolate:1;
-
/* Show status updates on the console */
bool show_status:1;
};
UnitType unit_name_to_type(const char *n);
bool unit_name_is_valid(const char *n, bool template_ok);
+void unit_trigger_on_failure(Unit *u);
+
+bool unit_condition_test(Unit *u);
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);