-/*-*- Mode: C; c-basic-offset: 8 -*-*/
+/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#ifndef foounithfoo
#define foounithfoo
enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
- UNIT_FAILED,
+ UNIT_ERROR,
UNIT_MERGED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
UNIT_ACTIVE,
UNIT_RELOADING,
UNIT_INACTIVE,
- UNIT_MAINTENANCE,
+ UNIT_FAILED,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
_UNIT_ACTIVE_STATE_MAX,
}
static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
- return t == UNIT_INACTIVE || t == UNIT_MAINTENANCE || t == UNIT_DEACTIVATING;
+ return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING;
}
-static inline bool UNIT_IS_INACTIVE_OR_MAINTENANCE(UnitActiveState t) {
- return t == UNIT_INACTIVE || t == UNIT_MAINTENANCE;
+static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) {
+ return t == UNIT_INACTIVE || t == UNIT_FAILED;
}
enum UnitDependency {
UNIT_WANTED_BY, /* inverse of 'wants' */
/* Negative dependencies */
- UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
+ UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
+ UNIT_CONFLICTED_BY,
/* Order */
UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */
/* Used during GC sweeps */
unsigned gc_marker;
+ /* When deserializing, temporarily store the job type for this
+ * unit here, if there was a job scheduled */
+ int deserialized_job; /* This is actually of type JobType */
+
+ /* Error code when we didn't manage to load the unit (negative) */
+ int load_error;
+
/* If we go down, pull down everything that depends on us, too */
bool recursive_stop;
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
- /* Refuse manual starting, allow starting only indirectly via dependency. */
- bool only_by_dependency;
-
/* Create default depedencies */
bool default_dependencies;
/* Bring up this unit even if a dependency fails to start */
bool ignore_dependency_failure;
- /* When deserializing, temporarily store the job type for this
- * unit here, if there was a job scheduled */
- int deserialized_job; /* This is actually of type JobType */
+ /* Refuse manual starting, allow starting only indirectly via dependency. */
+ bool refuse_manual_start;
+
+ /* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */
+ bool refuse_manual_stop;
+
+ /* Allow isolation requests */
+ bool allow_isolate;
bool in_load_queue:1;
bool in_dbus_queue:1;
bool in_gc_queue:1;
bool sent_dbus_new_signal:1;
+
+ bool no_gc:1;
+
+ bool in_audit:1;
};
#include "service.h"
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
+ /* Reset failed state if we are in failed state */
+ void (*reset_failed)(Unit *u);
+
/* Called whenever any of the cgroups this unit watches for
* ran empty */
void (*cgroup_notify_empty)(Unit *u);
/* Called for each message received on the bus */
DBusHandlerResult (*bus_message_handler)(Unit *u, DBusConnection *c, DBusMessage *message);
+ /* Return the unit this unit is following */
+ Unit *(*following)(Unit *u);
+
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
/* Type specific cleanups. */
void (*shutdown)(Manager *m);
+ /* When sending out PropertiesChanged signal, which properties
+ * shall be invalidated? This is a NUL separated list of
+ * strings, to minimize relocations a little. */
+ const char *bus_invalidating_properties;
+
+ /* The interface name */
+ const char *bus_interface;
+
/* Can units of this type have multiple names? */
bool no_alias:1;
/* Exclude from automatic gc */
bool no_gc:1;
- /* Exclude from isolation requests */
+ /* Exclude from stopping on isolation requests */
bool no_isolate:1;
/* Show status updates on the console */
int unit_load_fragment_and_dropin(Unit *u);
int unit_load_fragment_and_dropin_optional(Unit *u);
-int unit_load_nop(Unit *u);
int unit_load(Unit *unit);
const char *unit_description(Unit *u);
bool unit_can_reload(Unit *u);
bool unit_can_start(Unit *u);
+bool unit_can_isolate(Unit *u);
int unit_start(Unit *u);
int unit_stop(Unit *u);
bool unit_need_daemon_reload(Unit *u);
-const char *unit_type_to_string(UnitType i);
-UnitType unit_type_from_string(const char *s);
+void unit_reset_failed(Unit *u);
+
+Unit *unit_following(Unit *u);
+
+bool unit_pending_inactive(Unit *u);
+
+int unit_add_default_target_dependency(Unit *u, Unit *target);
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);