unit_check_unneeded(other);
}
-void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns) {
+void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success) {
dual_timestamp ts;
bool unexpected;
if (u->meta.job->state == JOB_RUNNING) {
if (ns == UNIT_ACTIVE)
- job_finish_and_invalidate(u->meta.job, true);
+ job_finish_and_invalidate(u->meta.job, reload_success);
else if (ns != UNIT_ACTIVATING && ns != UNIT_RELOADING) {
unexpected = true;