#include "unit.h"
#include "socket-util.h"
#include "mount.h"
+#include "service.h"
typedef enum SocketState {
SOCKET_DEAD,
} SocketPort;
struct Socket {
- Meta meta;
+ Unit meta;
LIST_HEAD(SocketPort, ports);
/* For Accept=no sockets refers to the one service we'll
activate. For Accept=yes sockets is either NULL, or filled
when the next service we spawn. */
- Service *service;
+ UnitRef service;
SocketState state, deserialized_state;
SocketExecCommand control_command_id;
pid_t control_pid;
- /* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
- SocketAddressBindIPv6Only bind_ipv6_only;
-
mode_t directory_mode;
mode_t socket_mode;
bool free_bind;
bool transparent;
bool broadcast;
+ bool pass_cred;
int priority;
int mark;
size_t receive_buffer;
char *tcp_congestion;
long mq_maxmsg;
long mq_msgsize;
+
+ /* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
+ SocketAddressBindIPv6Only bind_ipv6_only;
};
/* Called from the service code when collecting fds */