#include "unit.h"
#include "socket-util.h"
#include "mount.h"
+#include "service.h"
typedef enum SocketState {
SOCKET_DEAD,
SOCKET_STOP_POST,
SOCKET_FINAL_SIGTERM,
SOCKET_FINAL_SIGKILL,
- SOCKET_MAINTENANCE,
+ SOCKET_FAILED,
_SOCKET_STATE_MAX,
_SOCKET_STATE_INVALID = -1
} SocketState;
typedef enum SocketType {
SOCKET_SOCKET,
SOCKET_FIFO,
+ SOCKET_SPECIAL,
+ SOCKET_MQUEUE,
_SOCKET_FIFO_MAX,
_SOCKET_FIFO_INVALID = -1
} SocketType;
/* For Accept=no sockets refers to the one service we'll
activate. For Accept=yes sockets is either NULL, or filled
when the next service we spawn. */
- Service *service;
+ UnitRef service;
SocketState state, deserialized_state;
SocketExecCommand control_command_id;
pid_t control_pid;
- /* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
- SocketAddressBindIPv6Only bind_ipv6_only;
-
mode_t directory_mode;
mode_t socket_mode;
/* Socket options */
bool keep_alive;
bool free_bind;
+ bool transparent;
+ bool broadcast;
+ bool pass_cred;
int priority;
int mark;
size_t receive_buffer;
size_t pipe_size;
char *bind_to_device;
char *tcp_congestion;
+ long mq_maxmsg;
+ long mq_msgsize;
+
+ /* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
+ SocketAddressBindIPv6Only bind_ipv6_only;
};
/* Called from the service code when collecting fds */