#error "Wut? Pointers are neither 4 nor 8 bytes long?"
#endif
-#define ALIGN_PTR(p) ((void*) ALIGN((unsigned long) p))
-#define ALIGN4_PTR(p) ((void*) ALIGN4((unsigned long) p))
-#define ALIGN8_PTR(p) ((void*) ALIGN8((unsigned long) p))
+#define ALIGN_PTR(p) ((void*) ALIGN((unsigned long) (p)))
+#define ALIGN4_PTR(p) ((void*) ALIGN4((unsigned long) (p)))
+#define ALIGN8_PTR(p) ((void*) ALIGN8((unsigned long) (p)))
static inline size_t ALIGN_TO(size_t l, size_t ali) {
return ((l + ali - 1) & ~(ali - 1));
}
-#define ALIGN_TO_PTR(p, ali) ((void*) ALIGN_TO((unsigned long) p, ali))
+#define ALIGN_TO_PTR(p, ali) ((void*) ALIGN_TO((unsigned long) (p), (ali)))
/* align to next higher power-of-2 (except for: 0 => 0, overflow => 0) */
static inline unsigned long ALIGN_POWER2(unsigned long u) {
UNIQ_T(X,xq); \
})
+/* [(x + y - 1) / y] suffers from an integer overflow, even though the
+ * computation should be possible in the given type. Therefore, we use
+ * [x / y + !!(x % y)]. Note that on "Real CPUs" a division returns both the
+ * quotient and the remainder, so both should be equally fast. */
+#define DIV_ROUND_UP(_x, _y) \
+ __extension__ ({ \
+ const typeof(_x) __x = (_x); \
+ const typeof(_y) __y = (_y); \
+ (__x / __y + !!(__x % __y)); \
+ })
+
#define assert_se(expr) \
do { \
if (_unlikely_(!(expr))) \
#endif
#endif
+#define UID_INVALID ((uid_t) -1)
+#define GID_INVALID ((gid_t) -1)
+#define MODE_INVALID ((mode_t) -1)
+
#include "log.h"