-/*-*- Mode: C; c-basic-offset: 8 -*-*/
+/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#ifndef fooservicehfoo
#define fooservicehfoo
typedef struct Service Service;
#include "unit.h"
+#include "path.h"
#include "ratelimit.h"
+#include "service.h"
typedef enum ServiceState {
SERVICE_DEAD,
SERVICE_START,
SERVICE_START_POST,
SERVICE_RUNNING,
- SERVICE_EXITED, /* Nothing is running anymore, but ValidNoProcess is true, ehnce this is OK */
+ SERVICE_EXITED, /* Nothing is running anymore, but RemainAfterExit is true hence this is OK */
SERVICE_RELOAD,
SERVICE_STOP, /* No STOP_PRE state, instead just register multiple STOP executables */
SERVICE_STOP_SIGTERM,
SERVICE_STOP_POST,
SERVICE_FINAL_SIGTERM, /* In case the STOP_POST executable hangs, we shoot that down, too */
SERVICE_FINAL_SIGKILL,
- SERVICE_MAINTENANCE,
+ SERVICE_FAILED,
SERVICE_AUTO_RESTART,
_SERVICE_STATE_MAX,
_SERVICE_STATE_INVALID = -1
} ServiceState;
typedef enum ServiceRestart {
- SERVICE_ONCE,
+ SERVICE_RESTART_NO,
SERVICE_RESTART_ON_SUCCESS,
+ SERVICE_RESTART_ON_FAILURE,
+ SERVICE_RESTART_ON_ABORT,
SERVICE_RESTART_ALWAYS,
_SERVICE_RESTART_MAX,
_SERVICE_RESTART_INVALID = -1
typedef enum ServiceType {
SERVICE_SIMPLE, /* we fork and go on right-away (i.e. modern socket activated daemons) */
SERVICE_FORKING, /* forks by itself (i.e. traditional daemons) */
- SERVICE_FINISH, /* we fork and wait until the program finishes (i.e. programs like fsck which run and need to finish before we continue) */
+ SERVICE_ONESHOT, /* we fork and wait until the program finishes (i.e. programs like fsck which run and need to finish before we continue) */
SERVICE_DBUS, /* we fork and wait until a specific D-Bus name appears on the bus */
SERVICE_NOTIFY, /* we fork and wait until a daemon sends us a ready message with sd_notify() */
_SERVICE_TYPE_MAX,
_NOTIFY_ACCESS_INVALID = -1
} NotifyAccess;
+typedef enum ServiceResult {
+ SERVICE_SUCCESS,
+ SERVICE_FAILURE_RESOURCES,
+ SERVICE_FAILURE_TIMEOUT,
+ SERVICE_FAILURE_EXIT_CODE,
+ SERVICE_FAILURE_SIGNAL,
+ SERVICE_FAILURE_CORE_DUMP,
+ SERVICE_FAILURE_WATCHDOG,
+ _SERVICE_RESULT_MAX,
+ _SERVICE_RESULT_INVALID = -1
+} ServiceResult;
+
+typedef enum StartLimitAction {
+ SERVICE_START_LIMIT_NONE,
+ SERVICE_START_LIMIT_REBOOT,
+ SERVICE_START_LIMIT_REBOOT_FORCE,
+ SERVICE_START_LIMIT_REBOOT_IMMEDIATE,
+ _SERVICE_START_LIMIT_MAX,
+ _SERVICE_START_LIMIT_INVALID = -1
+} StartLimitAction;
+
struct Service {
- Meta meta;
+ Unit meta;
ServiceType type;
ServiceRestart restart;
usec_t restart_usec;
usec_t timeout_usec;
+ dual_timestamp watchdog_timestamp;
+ usec_t watchdog_usec;
+ Watch watchdog_watch;
+
ExecCommand* exec_command[_SERVICE_EXEC_COMMAND_MAX];
ExecContext exec_context;
ServiceState state, deserialized_state;
+ /* The exit status of the real main process */
ExecStatus main_exec_status;
+ /* The currently executed control process */
ExecCommand *control_command;
+
+ /* The currently executed main process, which may be NULL if
+ * the main process got started via forking mode and not by
+ * us */
+ ExecCommand *main_command;
+
+ /* The ID of the control command currently being executed */
ServiceExecCommand control_command_id;
+
pid_t main_pid, control_pid;
+ int socket_fd;
+
+ int fsck_passno;
bool permissions_start_only;
bool root_directory_start_only;
- bool valid_no_process;
+ bool remain_after_exit;
+ bool guess_main_pid;
/* If we shut down, remember why */
- bool failure:1;
+ ServiceResult result;
+ ServiceResult reload_result;
+
bool main_pid_known:1;
+ bool main_pid_alien:1;
bool bus_name_good:1;
bool forbid_restart:1;
bool got_socket_fd:1;
+#ifdef HAVE_SYSV_COMPAT
bool sysv_has_lsb:1;
bool sysv_enabled:1;
-
- int socket_fd;
+ int sysv_start_priority_from_rcnd;
int sysv_start_priority;
char *sysv_path;
char *sysv_runlevels;
+ usec_t sysv_mtime;
+#endif
char *bus_name;
char *status_text;
- RateLimit ratelimit;
+ RateLimit start_limit;
+ StartLimitAction start_limit_action;
+
- struct Socket *socket;
+ UnitRef accept_socket;
Watch timer_watch;
+ PathSpec *pid_file_pathspec;
NotifyAccess notify_access;
};
extern const UnitVTable service_vtable;
+struct Socket;
+
int service_set_socket_fd(Service *s, int fd, struct Socket *socket);
const char* service_state_to_string(ServiceState i);
const char* notify_access_to_string(NotifyAccess i);
NotifyAccess notify_access_from_string(const char *s);
+const char* service_result_to_string(ServiceResult i);
+ServiceResult service_result_from_string(const char *s);
+
+const char* start_limit_action_to_string(StartLimitAction i);
+StartLimitAction start_limit_action_from_string(const char *s);
+
#endif