typedef struct Service Service;
#include "unit.h"
+#include "path.h"
#include "ratelimit.h"
+#include "service.h"
typedef enum ServiceState {
SERVICE_DEAD,
} NotifyAccess;
struct Service {
- Meta meta;
+ Unit meta;
ServiceType type;
ServiceRestart restart;
ServiceState state, deserialized_state;
+ /* The exit status of the real main process */
ExecStatus main_exec_status;
+ /* The currently executed control process */
ExecCommand *control_command;
+
+ /* The currently executed main process, which may be NULL if
+ * the main process got started via forking mode and not by
+ * us */
+ ExecCommand *main_command;
+
+ /* The ID of the control command currently being executed */
ServiceExecCommand control_command_id;
+
pid_t main_pid, control_pid;
int socket_fd;
bool permissions_start_only;
bool root_directory_start_only;
bool remain_after_exit;
+ bool guess_main_pid;
/* If we shut down, remember why */
bool failure:1;
+ bool reload_failure:1;
+
bool main_pid_known:1;
+ bool main_pid_alien:1;
bool bus_name_good:1;
bool forbid_restart:1;
bool got_socket_fd:1;
#ifdef HAVE_SYSV_COMPAT
bool sysv_has_lsb:1;
bool sysv_enabled:1;
+ int sysv_start_priority_from_rcnd;
int sysv_start_priority;
char *sysv_path;
char *sysv_runlevels;
+ usec_t sysv_mtime;
#endif
char *bus_name;
RateLimit ratelimit;
- struct Socket *accept_socket;
- Set *configured_sockets;
+ UnitRef accept_socket;
Watch timer_watch;
+ PathSpec *pid_file_pathspec;
NotifyAccess notify_access;
};
extern const UnitVTable service_vtable;
+struct Socket;
+
int service_set_socket_fd(Service *s, int fd, struct Socket *socket);
const char* service_state_to_string(ServiceState i);