[PATH_DEAD] = UNIT_INACTIVE,
[PATH_WAITING] = UNIT_ACTIVE,
[PATH_RUNNING] = UNIT_ACTIVE,
- [PATH_MAINTAINANCE] = UNIT_INACTIVE
+ [PATH_MAINTENANCE] = UNIT_INACTIVE
};
static void path_done(Unit *u) {
static int path_verify(Path *p) {
assert(p);
- if (UNIT(p)->meta.load_state != UNIT_LOADED)
+ if (p->meta.load_state != UNIT_LOADED)
return 0;
if (!p->specs) {
if (!success)
p->failure = true;
- path_set_state(p, p->failure ? PATH_MAINTAINANCE : PATH_DEAD);
+ path_set_state(p, p->failure ? PATH_MAINTENANCE : PATH_DEAD);
}
static void path_enter_running(Path *p) {
int r;
assert(p);
- if ((r = manager_add_job(UNIT(p)->meta.manager, JOB_START, p->unit, JOB_REPLACE, true, NULL)) < 0)
+ if ((r = manager_add_job(p->meta.manager, JOB_START, p->unit, JOB_REPLACE, true, NULL)) < 0)
goto fail;
path_set_state(p, PATH_RUNNING);
Path *p = PATH(u);
assert(p);
- assert(p->state == PATH_DEAD || p->state == PATH_MAINTAINANCE);
+ assert(p->state == PATH_DEAD || p->state == PATH_MAINTENANCE);
if (p->unit->meta.load_state != UNIT_LOADED)
return -ENOENT;
[PATH_DEAD] = "dead",
[PATH_WAITING] = "waiting",
[PATH_RUNNING] = "running",
- [PATH_MAINTAINANCE] = "maintainance"
+ [PATH_MAINTENANCE] = "maintenance"
};
DEFINE_STRING_TABLE_LOOKUP(path_state, PathState);