return 0;
}
+bool manager_unit_pending_inactive(Manager *m, const char *name) {
+ Unit *u;
+
+ assert(m);
+ assert(name);
+
+ /* Returns true if the unit is inactive or going down */
+ if (!(u = manager_get_unit(m, name)))
+ return true;
+
+ return unit_pending_inactive(u);
+}
+
static const char* const manager_running_as_table[_MANAGER_RUNNING_AS_MAX] = {
[MANAGER_SYSTEM] = "system",
[MANAGER_SESSION] = "session"