/* How much memory does an object of this unit type need */
size_t object_size;
+ /* If greater than 0, the offset into the object where
+ * ExecContext is found, if the unit type has that */
+ size_t exec_context_offset;
+
/* Config file sections this unit type understands, separated
* by NUL chars */
const char *sections;
int unit_exec_context_defaults(Unit *u, ExecContext *c);
+ExecContext *unit_get_exec_context(Unit *u);
+
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);