#include "execute.h"
#include "condition.h"
#include "install.h"
-
-enum UnitType {
- UNIT_SERVICE = 0,
- UNIT_SOCKET,
- UNIT_TARGET,
- UNIT_DEVICE,
- UNIT_MOUNT,
- UNIT_AUTOMOUNT,
- UNIT_SNAPSHOT,
- UNIT_TIMER,
- UNIT_SWAP,
- UNIT_PATH,
- _UNIT_TYPE_MAX,
- _UNIT_TYPE_INVALID = -1
-};
+#include "unit-name.h"
enum UnitLoadState {
UNIT_STUB,
#include "path.h"
struct UnitVTable {
- const char *suffix;
-
/* How much memory does an object of this unit type need */
size_t object_size;
int unit_following_set(Unit *u, Set **s);
-UnitType unit_name_to_type(const char *n);
-bool unit_name_is_valid(const char *n, bool template_ok);
-
void unit_trigger_on_failure(Unit *u);
bool unit_condition_test(Unit *u);