typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
-typedef enum UnitType UnitType;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
typedef struct UnitRef UnitRef;
/* Ignore this unit when snapshotting */
bool ignore_on_snapshot;
- /* Did the last condition check suceed? */
+ /* Did the last condition check succeed? */
bool condition_result;
bool in_load_queue:1;
int unit_add_one_mount_link(Unit *u, Mount *m);
int unit_add_mount_links(Unit *u);
+int unit_patch_working_directory(Unit *u, ExecContext *c);
+
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);