int (*stop)(Unit *u);
int (*reload)(Unit *u);
- int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+ int (*kill)(Unit *u, KillWho w, int signo, DBusError *error);
bool (*can_reload)(Unit *u);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
-int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+int unit_kill(Unit *u, KillWho w, int signo, DBusError *error);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
int unit_add_one_mount_link(Unit *u, Mount *m);
int unit_add_mount_links(Unit *u);
-int unit_patch_working_directory(Unit *u, ExecContext *c);
+int unit_exec_context_defaults(Unit *u, ExecContext *c);
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);