typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
typedef enum UnitType UnitType;
-typedef enum UnitLoadState UnitLoadState;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
typedef struct UnitRef UnitRef;
#include "install.h"
#include "unit-name.h"
-enum UnitLoadState {
- UNIT_STUB,
- UNIT_LOADED,
- UNIT_ERROR,
- UNIT_MERGED,
- UNIT_MASKED,
- _UNIT_LOAD_STATE_MAX,
- _UNIT_LOAD_STATE_INVALID = -1
-};
-
enum UnitActiveState {
UNIT_ACTIVE,
UNIT_RELOADING,
#include "path.h"
struct UnitVTable {
- const char *suffix;
-
/* How much memory does an object of this unit type need */
size_t object_size;
int unit_add_one_mount_link(Unit *u, Mount *m);
int unit_add_mount_links(Unit *u);
-const char *unit_load_state_to_string(UnitLoadState i);
-UnitLoadState unit_load_state_from_string(const char *s);
-
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);