usec_t next_elapse_realtime;
TimerState state, deserialized_state;
- UnitRef unit;
Watch monotonic_watch;
Watch realtime_watch;
TimerResult result;
-};
-void timer_unit_notify(Unit *u, UnitActiveState new_state);
+ usec_t last_trigger_monotonic;
+};
void timer_free_values(Timer *t);