typedef struct Target Target;
-#include "unit.h"
typedef enum TargetState {
TARGET_DEAD,
extern const UnitVTable target_vtable;
-const char* target_state_to_string(TargetState i);
-TargetState target_state_from_string(const char *s);
+const char* target_state_to_string(TargetState i) _const_;
+TargetState target_state_from_string(const char *s) _pure_;