typedef struct Device Device;
-#include "unit.h"
/* We simply watch devices, we cannot plug/unplug them. That
* simplifies the state engine greatly */
extern const UnitVTable device_vtable;
-void device_fd_event(Manager *m, int events);
-
-const char* device_state_to_string(DeviceState i);
-DeviceState device_state_from_string(const char *s);
+const char* device_state_to_string(DeviceState i) _const_;
+DeviceState device_state_from_string(const char *s) _pure_;