if (member == u)
continue;
- if (UNIT_DEREF(member->slice) != u)
+ if (UNIT_DEREF(member->slice) != u)
continue;
u->cgroup_members_mask |=
* unit, we need to first create all parents, but there's more
* actually: for the weight-based controllers we also need to
* make sure that all our siblings (i.e. units that are in the
- * same slice as we are) have cgroups, too. Otherwise things
+ * same slice as we are) have cgroups, too. Otherwise, things
* would become very uneven as each of their processes would
* get as much resources as all our group together. This call
* will synchronously create the parent cgroups, but will