struct SocketPort {
SocketType type;
+ int fd;
SocketAddress address;
char *path;
- int fd;
Watch fd_watch;
LIST_FIELDS(SocketPort, port);
Service *service;
- SocketState state;
+ SocketState state, deserialized_state;
KillMode kill_mode;
ExecCommand* control_command;
+ SocketExecCommand control_command_id;
pid_t control_pid;
char *bind_to_device;
extern const UnitVTable socket_vtable;
+const char* socket_state_to_string(SocketState i);
+SocketState socket_state_from_string(const char *s);
+
+const char* socket_exec_command_to_string(SocketExecCommand i);
+SocketExecCommand socket_exec_command_from_string(const char *s);
+
#endif