typedef struct Service Service;
#include "unit.h"
+#include "ratelimit.h"
typedef enum ServiceState {
SERVICE_DEAD,
SERVICE_MAINTAINANCE,
SERVICE_AUTO_RESTART,
_SERVICE_STATE_MAX,
+ _SERVICE_STATE_INVALID = -1
} ServiceState;
typedef enum ServiceRestart {
SERVICE_ONCE,
SERVICE_RESTART_ON_SUCCESS,
- SERVICE_RESTART_ALWAYS
+ SERVICE_RESTART_ALWAYS,
+ _SERVICE_RESTART_MAX,
+ _SERVICE_RESTART_INVALID = -1
} ServiceRestart;
typedef enum ServiceType {
- SERVICE_FORKING,
- SERVICE_SIMPLE
+ SERVICE_FORKING, /* forks by itself (i.e. traditional daemons) */
+ SERVICE_SIMPLE, /* we fork and go on right-away (i.e. modern socket activated daemons)*/
+ SERVICE_FINISH, /* we fork and wait until the program finishes (i.e. programs like fsck which run and need to finish before we continue) */
+ _SERVICE_TYPE_MAX,
+ _SERVICE_TYPE_INVALID = -1
} ServiceType;
typedef enum ServiceExecCommand {
SERVICE_EXEC_RELOAD,
SERVICE_EXEC_STOP,
SERVICE_EXEC_STOP_POST,
- _SERVICE_EXEC_MAX
+ _SERVICE_EXEC_MAX,
+ _SERVICE_EXEC_INVALID = -1
} ServiceExecCommand;
struct Service {
bool failure:1; /* if we shut down, remember why */
Watch timer_watch;
+
+ RateLimit ratelimit;
};
const UnitVTable service_vtable;
+const char* service_state_to_string(ServiceState i);
+ServiceState service_state_from_string(const char *s);
+
+const char* service_restart_to_string(ServiceRestart i);
+ServiceRestart service_restart_from_string(const char *s);
+
+const char* service_type_to_string(ServiceType i);
+ServiceType service_type_from_string(const char *s);
+
+const char* service_exec_command_to_string(ServiceExecCommand i);
+ServiceExecCommand service_exec_command_from_string(const char *s);
+
#endif