but they seem very strange.
-# Suggested Variant Garlic A
+# Suggested garlic variations
-Prepare, for each player, one each of X Y Z. Choose secretly and
-randomly.
+ A. Prepare, for each player, one each of X Y Z. Choose secretly and
+ randomly.
-# Suggested Variant Garlic B
-
-Same, but include P..T. Players are entitled to count their
-chips so they will know the difference between XYZ/PQR/ST.
+ B. Same, but include P..T. Players are entitled to count their
+ chips so they will know the difference between XYZ/PQR/ST.
II. Non-garlic
--------------
+# Discussion
+
Standard load is 1 pumpkin (¤3) plus 1 green (about ¤5).
Options would seem to include:
probably of higher value, albeit that the locoweed is not very
interesting).
- * Replace the green with a black. This is interesting because
+ * Replace the green with a black. This is interesting because blacks
+ are often very important but become less so with increased
+ availability.
+
+ * Replace the green with a yellow or purple. These are not available
+ for purchase at this time. This seems anomalous.
+
+ * Do something about the pumpkin. Replacing it with a proper chip
+ seems very bold. But perhaps there could be several.
+
+Increasing the starting bag value too much seems a bad idea because we
+sometimes run off the end.
+# Suggested non-garlic variations:
+
+ K. Initial bag with 1 pumpkin, plus one random colour chosen from
+ green/red/blue/locoweed/black.
+
+ L. Initial bag with 3 pumpkins.
+
+ M. Initial bag with jsut garlic; each player may buy, at the start,
+ in turn order for notional turn 0, chips to the value of 8.
III. Mechanics
containers (let's call them bags, supposing they're XYZ from "Garlic",
above).
-A computer will be involved. It will produce two sets of secret
-output, one for player 1 and one for player 2 (WLOG there are at least
-2 players)
-
All players collaborate to parepare bags, one for each player,
according to each of XYZ. So now (for eg two players) we have bags:
X0 Y0 Z0
Y: bag, bag, ...
Z: bag, bag, ...
-Everyone but player 1 leaves the room. Player 1's secret output
-instructs them to move bag-pairs X Y Z to new locations alpha, beta,
+Everyone but player 1 leaves the room. Player 1 rolls dice
+to randomly move move bag-pairs X Y Z to new locations alpha, beta,
gamma, according to a random permutation. Now we have:
alpha: bag, bag, ...
beta: bag, bag, ...
gamma: bag, bag, ...
-Everyone but player 1 leaves the room. Player 2's secret output
-instructs them to select one of alpha, beta, or gamma. The others are
-put aside:
+Everyone but player 1 leaves the room. Player 2's rolls a die to
+select one of alpha, beta, or gamma. The others are put aside:
selected: bag, bag, ...
- discarded: many bags
+ set aside (secret): many bags
At the end of the game, everyone must reveal their bags. Perhaps we
declare that at the start of round 5 (at the extra garlic) everyone