BayonetCutout();
for (r=[0 : 60 : 179]) {
rotate([0,0, r]) {
- height = top_thick - brace_above_below*2;
+ height = top_thick_middle - brace_above_below*2;
translate([0,0, middle_bot_z + brace_above_below + height/2 ])
cube(center=true, [ oring_bore - brace_end_shorter,
brace_hole_width, height ]);