#include <stdio.h>
typedef struct Manager Manager;
+typedef enum WatchType WatchType;
+typedef struct Watch Watch;
+
+enum WatchType {
+ WATCH_INVALID,
+ WATCH_SIGNAL_FD,
+ WATCH_FD,
+ WATCH_TIMER
+};
+
+struct Watch {
+ int fd;
+ WatchType type;
+ union Unit *unit;
+};
-#include "name.h"
+#include "unit.h"
#include "job.h"
#include "hashmap.h"
#include "list.h"
#include "set.h"
+typedef enum SpecialUnit {
+ SPECIAL_SYSLOG_SERVICE,
+ SPECIAL_DBUS_SERVICE,
+ SPECIAL_LOGGER_SOCKET,
+ SPECIAL_CTRL_ALT_DEL_TARGET,
+ SPECIAL_KBREQUEST_TARGET,
+ _SPECIAL_UNIT_MAX
+} SpecialUnit;
+
struct Manager {
uint32_t current_job_id;
- /* Note that the set of names we know of is allowed to be
+ /* Note that the set of units we know of is allowed to be
* incosistent. However the subset of it that is loaded may
* not, and the list of jobs may neither. */
- /* Active jobs and names */
- Hashmap *names; /* name string => Name object n:1 */
+ /* Active jobs and units */
+ Hashmap *units; /* name string => Unit object n:1 */
Hashmap *jobs; /* job id => Job object 1:1 */
- /* Names that need to be loaded */
+ /* Units that need to be loaded */
LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */
+ /* Jobs that need to be run */
+ LIST_HEAD(Job, run_queue); /* more a stack than a queue, too */
+
/* Jobs to be added */
- Hashmap *transaction_jobs; /* Name object => Job object list 1:1 */
+ Hashmap *transaction_jobs; /* Unit object => Job object list 1:1 */
JobDependency *transaction_anchor;
bool dispatching_load_queue:1;
+ bool dispatching_run_queue:1;
+
+ Hashmap *watch_pids; /* pid => Unit object n:1 */
+
+ int epoll_fd;
+
+ Watch signal_watch;
+
+ Unit *special_units[_SPECIAL_UNIT_MAX]; /* some special units */
};
Manager* manager_new(void);
void manager_free(Manager *m);
Job *manager_get_job(Manager *m, uint32_t id);
-Name *manager_get_name(Manager *m, const char *name);
+Unit *manager_get_unit(Manager *m, const char *name);
-int manager_load_name(Manager *m, const char *name, Name **_ret);
-int manager_add_job(Manager *m, JobType type, Name *name, JobMode mode, bool force, Job **_ret);
+int manager_load_unit(Manager *m, const char *path_or_name, Unit **_ret);
+int manager_add_job(Manager *m, JobType type, Unit *unit, JobMode mode, bool force, Job **_ret);
-void manager_dump_names(Manager *s, FILE *f, const char *prefix);
+void manager_dump_units(Manager *s, FILE *f, const char *prefix);
void manager_dump_jobs(Manager *s, FILE *f, const char *prefix);
-void manager_transaction_delete_job(Manager *m, Job *j);
+void manager_transaction_unlink_job(Manager *m, Job *j);
+
+void manager_clear_jobs(Manager *m);
+
+void manager_dispatch_run_queue(Manager *m);
+int manager_loop(Manager *m);
#endif