draughts stone instead. When the stone is revealed, it means they are
placing one of their Nervousness chips.
-A player who drew a ruby selects *which* of their Nervousness chips
+A player who drew a stone selects *which* of their Nervousness chips
they are playing before anyone makes other decisions about how to play
their chips. If more than one player has more than one Nervousness
chip to choose from, the applicable players each choose a Nervousness
-chip in turn order.
+chip in fortune teller card turn order.
Blacks book V
But you may not forgo a chip's special power unless it says so (eg, by
saying "may").
-A locoweed is not a "1-chip".
+A locoweed is not a "1-chip". But it has a "value" (the number of
+spaces to move), unless otherwise specified.
By no means may you acquire a purple or yellow before they are
available (from the start of rounds 2 and 3).
When upgrading a 1-chip to a 4-chip, you may upgrade a 2-chip instead.
+### Ear worm
+
+Draw all the Ear Worm chips at once; you may choose the placement
+order.
+
### Nervousness
With Book V Yellow, the chip for the yellow must come from your bag,
### Witch's Hump
+You may take the bonus for to a lower-valued chip, instead.
+
Giant pumpkin (on a ruby space) counts as 4-chip or locoweed.
Fortune teller cards
(Clarifications of interactions with other rules are here, rather than
filed under the other rule or game feature.)
+Any VPs you gain as a result of a fortune teller card don't affect the
+number of rat tails you get this turn; likewise, if your droplet
+moves, move your rat stone too.
+
+### From Good to Better
+
+With Ear Worm, do Ear Worm first.
+
### Good neighbourhood
You may do this as many times as you like.
+### Less is More
+
+Locoweed count for 1 each.
+
### Pot is Full
*Every* die roll is to be rolled twice, not just the one for winning
This applies only to the normal "money" phase, not any other rules
which might involve buying chips.
+If buying two chips of the same value, you can choose which to receive
+another of for free.
+
### Second Chance
If you are unlucky enough to draw withink the first 5 chips, a garlic
Applies to this round only (despite the wording which suggests
otherwise).
+### Strong Ingredient
+
+With Book II Red: draw 5 for Strong Ingredient before placing any
+reds. Then place Strong Ingredient chips, and any reds you wish to
+place, in any order.
+
+### White Blessing
+
+With Book II red, place any reds into your pot first, before resolving
+the White Blessing.
+
* * *
| Books of Pumpkins, etc. Extensions to Quacks of Quedlinburg.