it lets you and your friends play with common tabletop/boardgame
elements such as hands of cards, boards, and so on.
-So it's something like a "tabletop simulater" (but it does not have
+So it's something like a "tabletop simulator" (but it does not have
any 3D, or a physics engine, or anything like that).
This means that with Otter:
* Supporting a new game, that Otter doesn't know about yet, would
usually not involve writing or modifying any computer programs.
- * If Otter already has the necessarily game elements (cards, say) all
+ * If Otter already has the necessary game elements (cards, say) all
you need to do is write a spec file saying what should be on the
table at the start of the game. For example, most Whist variants
- that start with a standard pack of 52 cards are already playble.
+ that start with a standard pack of 52 cards are already playable.
* You can play games where the rules change as the game goes along,
or are made up by the players, or are too complicated to write as a
you play. Otter works well when used together with a voice chat - we
have had success with Jitsi in voice-only mode.
-Most relatively modern desktop browsers should to work with Otter.
+Most relatively modern desktop browsers should be able to work with Otter.
(The most advanced feature needed is support for WebAssembly.)
Otter does not currently have even a built-in text chat facility. It
does have a way to share a URL for a voice chat.
-Right now Otter is in a beta state. There are significant
-as-yet-unimplemented improvements that would make it work better for
-more people and more games. I don't currently promise savefile
-compatibility, or upgradeability, from one Otter version to the next.
-And there are still bugs.
-
Free software, and user freedom
-------------------------------
I would love contributions, particularly to address the limitations I
mention above, and to improve the user experience.
-I am also working to make it possible to let you define your own games
-(including your own pieces, cards, boards, and so on) without having
-to install them on the server.
+I am also working to make it possible to let users define their own
+games (including their own pieces, cards, boards, and so on) without
+having to install them on the server.
The Otter software project is hosted on Debian's GitLab, at
- https://salsa.debian.org/iwj/otter
+<https://salsa.debian.org/iwj/otter>.
+
Merge requests (accompanied by a `Signed-off-by` indicating sign-off
of the Developer Certificate of Origin) would be very welcome.
+
+
+References
+----------
+
+ * [Source repository on Salsa, Debian's GitLab](https://salsa.debian.org/iwj/otter)
+ * [This documentation, online copy](https://www.chiark.greenend.org.uk/~ianmdlvl/otter/docs/)
+ * Mailing lists for [annoucements](https://www.chiark.greenend.org.uk/mailman/listinfo/sgo-software-announce) and [discussion](https://www.chiark.greenend.org.uk/mailman/listinfo/sgo-software-discuss)