-Version 0.8.0 - UNRELEASED
+Version 1.2.1 - 2022-06-26
==========================
Bugfixes
--------
- * Complete overhaul of Z coordinate (stacking order) handling.
- - Reworked Z lowering algorithm.
- - Occulters (hands and decks) more uniformly try to be low down.
- - e.g. you will no longer accidentally put a card under your hand.
- - Do not re-raise things during drag if the user explicitly
- lowered them with `l`.
- - When the user asks to raise but nothing can be raised, log
- a message.
- - Fix a Rust panicn in Z coordinate handling which might occur in
- some attempts to lower pieces.
- - Fix ordering of lowered pieces.
- - Now we no longer ever raise a piece when you ask to lower it (!)
-
- * Overhaul of handling of errors detected when processing client API
- requests. It should no longer be possible for the user to cause JS
- exceptions or other lossage merely by asking to do things which it
- happens that the server (unbeknownst to user or client script.ts)
- won't permit. Report these errors in the user-facing client log
- window, instead.
-
- * Fix JS exception if you had selected multiple pieces which used the
- same key for different purposes. (Even transiently, for example by
- selecting multiple hand repositories and claiming them all - you'd
- briefly have `C` for claim for some, and `C` for unclaim for
- others.)
+ * Fix "flickering drag select" effect in Chromium, by preventing
+ propagation of mouse events which Otter's JS has handled itself.
+
+ * Do not allow "r for rotate" to trump "r for roll" when dice and
+ rotateable pieces are both selected. Instead, suppress that keybinding
+ in that case.
+
+ * Fix documetation of
+ - Date of Version 1.2.0 in this changelog
+ - Format version status and release dates
+
+ * Developer release script and checklist improvements.
+
+
+Version 1.2.0 - 2022-06-24
+==========================
+
+General changes to game and UI
+------------------------------
+
+ * Counting pickup decks, hands, etc., now include un-occulatable
+ pieces in their count, not only occultable ones. This means
+ counting piles can now be used to count unoccultable pieces.
+
+ * Fiddle with CSS to try to get mouse cursor to update more promptly.
+ (This is still not perfect, probably due to browser misbehaviour.)
+
+ * otter(1): When printing game access URL, say in message that it's private
+
+ * Change monospace font to DejaVu Sans. Reportedly the previous font
+ was not always available, causing the chess clock to perhaps misrender.
+
+ * Add piece descriptions to more messages.
+
+ * UI improvements relating to selecting, wresting, and dragging:
+ - Mouse cursor shows differently when in wresting mode.
+ - Allow backspace to delete typed special count.
+ - Leave wresting mode when the user presses space.
+ - Allow rectangle select drag to start on pinned pieces. hands, etc.
+
+Otter CLI
+---------
+
+ * Provide set-access subcommand. Previously the game ACL could only
+ be adjusted by resetting the whole game, or abstruse alter-game-* runes.
+
+ * fix typo in usage message part concerning `otter reset`.
+
+Game client UI fixes
+--------------------
+
+ * Split a banknote (currency) when the user makes a counted click,
+ even if they are currently holding the note itself.
+ (previously this would simply unselect it).
+
+ * When pieces are newly inserted (inclidng on game reset), properly
+ record their description (for use in messages) and bbox.
+ Previously, the description would show as "undefined" until page reload.
+
+ * When pieces are deleted (including on game reset), properly remove
+ the client's idea of any active occultations they might have had.
+ Previously, "ghost" occultations would remain, causing dotted-line
+ grasp highlighting in places where the hands etc. were.
+
+ * When a player changes their nick, update this in the clients, so
+ that the new nick appears in the info pane and in the various affordances.
+
+ * Fix minor bugs in mouse click handling corner cases.
+
+Documentation
+-------------
+
+ * Correct the description of the shapelib group parameter `desc_template`.
+ (Previously this wrongly said the parameter was `desc`.)
+
+Demo (testing) game changes
+---------------------------
+
+ * Increase table size.
+ * Add a pickup deck.
+ * Fix a misindent in the spec file.
+
+Internal and testing chnages
+-----------------------------
+
+ * Server/client protocol change: Rename AddPlayer to SetPlayer.
+ * apitest: Suppress some hyper log messages by default.
+ * Add two debug console.log's to the JS code.
+ * Refactorings and internal comment updates.
+
+
+Version 1.1.0 - 2022-05-26
+==========================
+
+Bundle format
+-------------
+
+Introduced bundle format versions, and bundle format version `2`.
+Bundle format version `1` is still supported. There are significant
+changes and improvements in version `2`, available by writing
+`format=2`. See "Bundle compatibility" in the documentation.
+
+ * Handling of piece size and angle specification overhauled.
+ * New and better template substitution syntax.
+ * Fixed piece angle specification in game specs.
+
+Breaking change to otterlib CLI program
+---------------------------------------
+
+ * otterlib (the library preview utility, not normally needed for bundle
+ development) now needs to know the nwtemplates directory (so it can
+ properly process etc. magic library items).
New features
------------
- * Player hands now show the count of contained pieces.
+ * Dice, via the `Die` piece type.
+ * Currency (money, and similar things), via the `Currency` piece type.
+ * Shape libraries can provide canned "magic" items
+ (which are then based on the library's own image(s).
+ * `stack_pos` parameter for `PickupDeck` pieces, specifying where the
+ "neat pickup deck" should appear, so it doesn't have to central.
+ * otter CLI client: Allow uploading a directory directly as a
+ bundle zipfile (helpful for bundle development).
+ * Include piece description in some log messages.
+
+Fixes and improvements
+----------------------
+
+ * Do not randomly panic when trying to print truncated debug output
+ for non-ASCII piece HTML.
+ * Set default fonts for SVG processing: in bundle SVGs, at all (so
+ that text is not elided); in builtin libraries, more widely
+ (without effect on the existing pieces).
+ * Notice errors during JS startup, and display them.
+ * Correct sense of pin/unpin log message.
+ * Shape library previews: fix (and improve) the HTML (from otterlib).
+ * Fix a tiny rendering error in arrowheads.
+ * Test suite: `childio`: work around a Linux kernel race bug: you can
+ sometimes reap a child and then write to its pipe without EPIPE.
+ * Build system: run miri with +nightly, so that tests work when stable
+ Rust is the default. Document that these tests require nightly.
+ * Correct an error message about JSON serialisation.
+ * Remove some direct stderr debug prints from production code.
+ * Log message colourisation on a tty now leaves the logs more readable.
+ * Some improvements to bundle/shapelib loading error messages.
+
+Docs
+----
+
+ * Dcouemnt the semver stability promises.
+ * Publish the docs to an Otter-version-specific directory, so that
+ old docs versions are retained.
+ * Fix some formatting errors and typos.
+ * Correct some leftover todos.
+ * Clarify extra field syntax in shape library catalogue `files` entries.
+
+Protocol and model enhancements
+-------------------------------
+
+ * `multigrab`: pieces that can capture the number of pieces the user
+ says to grab, and instead handle the whole multigrab operation.
+ * `fastsplit`: pieces that can be split and merged during play
+ without having to rewrite the aux save file (containing SVG images).
+ * Non-mixing OccultIlk, for pieces which always remain distinguishable.
+ * Special rendering instructions, for pieces whose display involves
+ bespoke code in the TypeScript.
+ * OpOutcomeThunk system to allow piece implementations to be reinvoked
+ with an ability to make much wider mutable borrows.
+
+Build system, internal changes, etc.
+------------------------------
+
+ * Update to Rust 2021.
+ * Break out an additional `otter-support` crate (to try to
+ improve incremental build times).
+ * Use `ambassador` macro crate to help delegate trait impls.
+ * When formatting the Rust docs, pass `--document-private-items`.
+ (The Rust doc tree is for Otter developers.)
+ * Rationalised and sanitised the item import (`use`) practices.
+ * Refactoring in the test suite to support new tests.
+ * Fake time facility for testing.
+ * Concrete protocol: more Quiet PieceUpdateOps.
+ * Work around inkscape extension fail-to-save bug (seen in recolour).
+ * Reorganised and shuffled about `Outline` types.
+ * Avoid saving various things to savefiles that aren't needed
+ (mostly `None`s).
+ * Add some internal documentation about `ModifyingPieces`.
+ * Code motion to better organise shapelib.rs and utils.rs
+ * Centralised some UI properties in ui.rs.
+ * Made some type names more consistent (eg `GOccults`, `Catalogue`).
+ * Renamed some PacketFrame types etc. from MgmtChannel.
+ * Other minor improvements.
+
+
+Version 1.0.0 - 2022-04-02
+==========================
+
+Significant changes
+-------------------
+
+ * Compile on stable Rust.
+ * Uses actix-web rather than Rocket (should be similar in overall
+ functionality but there may well be behavioural changes).
+ * Always listen on localhost:8000 by default regardless of `debug` config.
+ But, support explicit configuration of listening addresses.
+ * Do not sometimes leak (in game log) piece identity of face-down cards.
+
+Minor improvements
+------------------
+
+ * Add short crate-level docs with reference to website etc.
+ * Fix inconsequential misacceptance of some odd-length hex byte strings.
+ * Fix some almost-incosequential short write bugs (might manifest as races).
+ * Typo fix in one error message.
+
+Build system
+------------
+
+ * Turn on integer overflow checks for release builds.
+ * Don't override environment's SPHINXBUILD or NAILING_CARGO.
+ * Update dependency versions.
+ * Skip some unnecessaary miri runs of certain tests.
+ * Support for controlling the Rust version via RUST_VERSION.
+ * `make deploy` MUSL build is in release mode by default.
+ * Document that build now requires 6G rather than 10G.
+
+Internal improvements
+---------------------
+
+ * Drop wee-alloc as allocator from WASM.
+ * Many internal code style improvements prompted by rust-clippy.
+ * Remove some unused internal bits and bobs.
+ * Require layout parameter in session URL loads.
+ * Miscellanous Other cleanups.
+
+
+Version 0.7.3 - 2021-07-25
+==========================
+
+Build system bugfixes
+---------------------
+
+ * `cargo` publication in `make-release` uses better pre-clean
+ approach. (Removes some junk from caago packages.)
+
+drop our own directory from cargo.nail
+
+Version 0.7.2 - 2021-07-25
+==========================
+
+Bugfixes
+--------
+
+ * Complete overhaul of Z coordinate (stacking order) handling, including
+ reworked Z lowering algorithm (`b` key function). Changes and
+ consequences include:
+
+ - On page load, use player's view of the Z coordinate for sort order (Z
+ display order) of occulted pieces, not actual Z (!) avoiding
+ incoherent client state and arbitrary behaviours eg:
+ - Now we no longer ever raise a piece when user asks to lower (!!)
+ - Occulters (hands and decks) more uniformly try to be low down.
+ - e.g. user will no longer accidentally put card under their hand (!!)
+ - Do not derange relative ordering of multiple lowered pieces.
+ - Fix a logic errors and panics in Z coordinate handling which
+ might prevent some attmepts to lower (or, mayby, raise) pieces.
+ - When the user asks to raise but nothing can be raised, log a message.
+ - Automatically lower occulting pieces when they are enabled, and
+ pieces which are being pinned (insofar as reasonable); this
+ significantly reduces the probability of mysterious trouble
+ lowering a piece ("would disturb a piece held by another player").
+
+ * Substantial overhaul of error handling for problems detected when
+ processing client API requests:
+
+ - It should no longer be possible for the user to cause JS exceptions or
+ other lossage merely by asking to do things which it happens that the
+ server (unbeknownst to user or client script.ts) won't permit. Report
+ these errors in the user-facing client log window, instead.
+ - New discussion of inapplicable-api-op etc. error handling in
+ `PROTOCOL.md`, and implementation of the new scheme.
+ - Principled client decisions about what to show the user - which
+ things are errors, which things are to be rported as conflicts, and
+ generally what to put in the user-facing message log.
+
+ * Do not re-raise things during drag if the user explicitly lowered
+ them with `b` (since the user grasped them).
+
+ * Fix JS exception if user selected multiple pieces which used the same key
+ for different purposes. (Even transiently, for example by selecting
+ multiple hand repositories and claiming them all - you'd briefly have `C`
+ for claim for some, and `C` for unclaim for others, triggering the bug.)
+
+New features
+------------
* New general `t` keystroke to bring a piece to the top of the
- stackingorder.
+ stacking order.
+
+ * Player hands now show the count of contained pieces.
- * New loosely synchroninised approach to "regrab", to enable a player
+ * New loosely synchronised approach to "regrab", to enable a player
to release a piece (eg, a card they have just drawn) and
immediately, asynchronously, regrab it, while the server is sending
- an update (eg resulting from an occultation status change). I.e.,
- you can now draw a card into your hand in Mao and immediately
- regrab it,
+ an update (eg resulting from an occultation status change). I.e.:
+ - You can now draw a card into your hand in Mao and immediately regrasp
+ it, planning to decide whether to play it - and you can do the regrasp
+ without waiting for the server to show you the card. Your regrasp and
+ the server update run concurrently.
-Cosmetic changes
-----------------
+Other user-facing changes
+-------------------------
+ * `vatikan` game spec: Make the two hand repositoriess at the bottom bigger.
* Deck card count uses a monospaced font.
+ * Demo game: Add a label to the test hand.
-Internal and development changes
---------------------------------
+Internal and development/test changes
+-------------------------------------
+
+New tests (and new checks in existing tests):
- * Demo game: Add a label to the test hand.
- * Dependencies on tera templating engine slightly rationalised.
- * New jstest facility for running for-browser JS in a nodejs
- environment with some cheesy mockups.
* Test Z lowering algorithm with new test facility.
- * Maekfile: avoid rebuilding the otter cli over and over again,
- by touching it when we rebuild it.
- * Webdriver tests: pass window size arguments to firefox so we
- get a window big enough for the provided game specs.
* Test handling of UI actions which server decides (unpredictably
from client POV) cannot be performed.
+ * Add more tests of the zcoord module.
+ * Webdriver tests: check that there were no JS exceptions.
+ * Add in-browser testing of inapplicable-api-op error handling.
+ * Test new regrab feature, and adjust tests to cope with regrab
+ feature's somewhat different reporting of simultaneous-drag-attempts.
+ * Tests do a consistency check of the Z coordinates vs the in-SVG
+ subelement stacking order.
+
+Testing, supporting changes:
+
+ * New jstest facility for running for-browser JS in a nodejs
+ environment with some cheesy mockups. (New `otter-nodejs-tests`
+ crate; involves a separate invocation of `wasm-bindgen`.)
+ * Webdriver tests: pass window size arguments to firefox so we
+ get a window big enough for the provided game specs. Involves
+ wrapper script for `firefox`. Also Xvfb server screen size.
+
+Internal and protocol improvements:
+
+ * New "loose" update (api op) concept to support new regrab feature.
+ * Fix a wdriver synch race which could lead to spurious tests failures.
+ * Improve defensive programming in the zcoord module.
+ * Abolish the incoherent `OnlineError` error type and replace it
+ with `Inapplicable` and `Fatal`.
+ * Abolish old incoherent and ununused `conflict_expected` in client JS.
+ * Improved debug output in various places (when enabled or in tests).
+ * Cleaned up a few flabby idioms in some tests.
+ * Promote some debugging support to otter-base.
+
+Internal docs improvements:
+
* Fix some bogus links in internal docs.
- * Add some internal documentation for zcoord module.
- * Improve defensive programming and testing in zcoord module.
+ * Add some more internal documentation to the zcoord module.
* Tidy up some leftover comments etc.
- * Webdriver tests: check that there were no JS exceptions.
- * Improved debug output.
- * `PROTOCOL.md` discussion of impossbile-api-op etc. error handling.
- * Testing of impossible-api-op error handling.
+ * Typo and formatting fixes in `PROTOCOL.md`.
+ * Fixes to `cargo doc` build.
+
+Build system and dependencies:
+
+ * Update many dependencies to new versions.
+ * Tested build with Rust nightly-2021-07-15.
+ * Dependencies on tera templating engine slightly rationalised.
+ * Maekfile: avoid rebuilding the otter cli over and over again,
+ by touching it when we rebuild it.
+
Version 0.7.1 - 2021-06-09
==========================