/* Note that this is called for all low-level state changes,
* even if they might map to the same high-level
/* Note that this is called for all low-level state changes,
* even if they might map to the same high-level
DEFINE_STRING_TABLE_LOOKUP(unit_dependency, UnitDependency);
static const char* const kill_mode_table[_KILL_MODE_MAX] = {
DEFINE_STRING_TABLE_LOOKUP(unit_dependency, UnitDependency);
static const char* const kill_mode_table[_KILL_MODE_MAX] = {