+ unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], true);
+}
+
+static int target_add_default_dependencies(Target *t) {
+ static const UnitDependency deps[] = {
+ UNIT_REQUIRES,
+ UNIT_REQUIRES_OVERRIDABLE,
+ UNIT_REQUISITE,
+ UNIT_REQUISITE_OVERRIDABLE,
+ UNIT_WANTS,
+ UNIT_BIND_TO
+ };
+
+ Iterator i;
+ Unit *other;
+ int r;
+ unsigned k;
+
+ assert(t);
+
+ /* Imply ordering for requirement dependencies on target
+ * units. Note that when the user created a contradicting
+ * ordering manually we won't add anything in here to make
+ * sure we don't create a loop. */
+
+ for (k = 0; k < ELEMENTSOF(deps); k++)
+ SET_FOREACH(other, t->meta.dependencies[deps[k]], i)
+ if ((r = unit_add_default_target_dependency(other, UNIT(t))) < 0)
+ return r;
+
+ /* Make sure targets are unloaded on shutdown */
+ return unit_add_dependency_by_name(UNIT(t), UNIT_CONFLICTS, SPECIAL_SHUTDOWN_TARGET, NULL, true);
+}
+
+static int target_load(Unit *u) {
+ Target *t = TARGET(u);
+ int r;
+
+ assert(t);
+
+ if ((r = unit_load_fragment_and_dropin(u)) < 0)
+ return r;
+
+ /* This is a new unit? Then let's add in some extras */
+ if (u->meta.load_state == UNIT_LOADED) {
+ if (u->meta.default_dependencies)
+ if ((r = target_add_default_dependencies(t)) < 0)
+ return r;
+ }
+
+ return 0;