+ /* Then, do the same in the other hierarchies */
+ NULSTR_FOREACH(n, mask_names) {
+ if (mask & bit)
+ cg_create(n, path);
+ else if (supported & bit)
+ cg_trim(n, path, true);
+
+ bit <<= 1;
+ }
+
+ return 0;
+}
+
+int cg_attach_everywhere(CGroupControllerMask supported, const char *path, pid_t pid, cg_migrate_callback_t path_callback, void *userdata) {
+ CGroupControllerMask bit = 1;
+ const char *n;
+ int r;
+
+ r = cg_attach(SYSTEMD_CGROUP_CONTROLLER, path, pid);
+ if (r < 0)
+ return r;
+
+ NULSTR_FOREACH(n, mask_names) {
+
+ if (supported & bit) {
+ const char *p = NULL;
+
+ if (path_callback)
+ p = path_callback(bit, userdata);
+
+ if (!p)
+ p = path;
+
+ cg_attach_fallback(n, path, pid);
+ }
+
+ bit <<= 1;
+ }
+
+ return 0;
+}
+
+int cg_attach_many_everywhere(CGroupControllerMask supported, const char *path, Set* pids, cg_migrate_callback_t path_callback, void *userdata) {
+ Iterator i;
+ void *pidp;
+ int r = 0;
+
+ SET_FOREACH(pidp, pids, i) {
+ pid_t pid = PTR_TO_LONG(pidp);
+ int q;
+
+ q = cg_attach_everywhere(supported, path, pid, path_callback, userdata);
+ if (q < 0)
+ r = q;
+ }