+static const char mask_names[] =
+ "cpu\0"
+ "cpuacct\0"
+ "blkio\0"
+ "memory\0"
+ "devices\0";
+
+int cg_create_everywhere(CGroupControllerMask supported, CGroupControllerMask mask, const char *path) {
+ CGroupControllerMask bit = 1;
+ const char *n;
+ int r;
+
+ /* This one will create a cgroup in our private tree, but also
+ * duplicate it in the trees specified in mask, and remove it
+ * in all others */
+
+ /* First create the cgroup in our own hierarchy. */
+ r = cg_create(SYSTEMD_CGROUP_CONTROLLER, path);
+ if (r < 0)
+ return r;
+
+ /* Then, do the same in the other hierarchies */
+ NULSTR_FOREACH(n, mask_names) {
+ if (mask & bit)
+ cg_create(n, path);
+ else if (supported & bit)
+ cg_trim(n, path, true);