+ bool zombie =
+ s->child.siginfo.si_code == CLD_EXITED ||
+ s->child.siginfo.si_code == CLD_KILLED ||
+ s->child.siginfo.si_code == CLD_DUMPED;
+
+ if (!zombie && (s->child.options & WEXITED)) {
+ /* If the child isn't dead then let's
+ * immediately remove the state change
+ * from the queue, since there's no
+ * benefit in leaving it queued */
+
+ assert(s->child.options & (WSTOPPED|WCONTINUED));
+ waitid(P_PID, s->child.pid, &s->child.siginfo, WNOHANG|(s->child.options & (WSTOPPED|WCONTINUED)));
+ }
+