+/* For Type=idle we never want to delay any other jobs, hence we
+ * consider idle jobs active as soon as we start working on them */
+static const UnitActiveState state_translation_table_idle[_SERVICE_STATE_MAX] = {
+ [SERVICE_DEAD] = UNIT_INACTIVE,
+ [SERVICE_START_PRE] = UNIT_ACTIVE,
+ [SERVICE_START] = UNIT_ACTIVE,
+ [SERVICE_START_POST] = UNIT_ACTIVE,
+ [SERVICE_RUNNING] = UNIT_ACTIVE,
+ [SERVICE_EXITED] = UNIT_ACTIVE,
+ [SERVICE_RELOAD] = UNIT_RELOADING,
+ [SERVICE_STOP] = UNIT_DEACTIVATING,
+ [SERVICE_STOP_SIGTERM] = UNIT_DEACTIVATING,
+ [SERVICE_STOP_SIGKILL] = UNIT_DEACTIVATING,
+ [SERVICE_STOP_POST] = UNIT_DEACTIVATING,
+ [SERVICE_FINAL_SIGTERM] = UNIT_DEACTIVATING,
+ [SERVICE_FINAL_SIGKILL] = UNIT_DEACTIVATING,
+ [SERVICE_FAILED] = UNIT_FAILED,
+ [SERVICE_AUTO_RESTART] = UNIT_ACTIVATING
+};
+
+static int service_dispatch_io(sd_event_source *source, int fd, uint32_t events, void *userdata);
+static int service_dispatch_timer(sd_event_source *source, usec_t usec, void *userdata);
+static int service_dispatch_watchdog(sd_event_source *source, usec_t usec, void *userdata);
+