typedef struct Socket Socket;
-#include "name.h"
+#include "manager.h"
+#include "unit.h"
#include "socket-util.h"
typedef enum SocketState {
SOCKET_LISTENING,
SOCKET_RUNNING,
SOCKET_STOP_PRE,
+ SOCKET_STOP_PRE_SIGTERM,
+ SOCKET_STOP_PRE_SIGKILL,
SOCKET_STOP_POST,
+ SOCKET_STOP_POST_SIGTERM,
+ SOCKET_STOP_POST_SIGKILL,
SOCKET_MAINTAINANCE,
_SOCKET_STATE_MAX
} SocketState;
char *path;
int fd;
+ Watch fd_watch;
- LIST_FIELDS(SocketPort);
+ LIST_FIELDS(SocketPort, port);
};
struct Socket {
Meta meta;
- SocketState state;
-
LIST_HEAD(SocketPort, ports);
/* Only for INET6 sockets: issue IPV6_V6ONLY sockopt */
bool bind_ipv6_only;
unsigned backlog;
+ usec_t timeout_usec;
+
ExecCommand* exec_command[_SOCKET_EXEC_MAX];
ExecContext exec_context;
+ Service *service;
+
+ SocketState state;
+
+ ExecCommand* control_command;
pid_t control_pid;
- Service *service;
+ char *bind_to_device;
+
+ bool failure;
+ Watch timer_watch;
};
-extern const NameVTable socket_vtable;
+/* Called from the service code when collecting fds */
+int socket_collect_fds(Socket *s, int **fds, unsigned *n_fds);
+
+/* Called from the service when it shut down */
+void socket_notify_service_dead(Socket *s);
+
+extern const UnitVTable socket_vtable;
#endif