1 BOOKS INVOLVING PUMPKINS
2 ========================
4 Choose books randomly, and include the books below as options.
6 [Rationale: a friend was disappointed after playing Book 1 to discover
7 that none of the other books in the base game do anything with
15 For pumpkin in the last 3 chips (but not more than the number of
16 green chips in your pot), receive one ruby.
23 Remove a garlic from your pot back into your bag, up to the value
24 shown, provided you also have at least that many pumpkins in your pot.
26 Yellow 1 + Pumpkin => X White 1 X
27 Yellow 2 + Pumpkin+Pumpkin => X White 2 X
28 Yellow 4 + Pumpkin+Pumpkin+Pumpkin => X White 3 X
35 The next 1/2/4 pumpkins you place your pot are each moved one extra
36 space. (After applying any other special effects; only one extra
37 space no matter how many reds.)
44 Wait until you have played 1/2/4 more chips, or stopped. Count the
45 pumpkins in the 1/2/4 chips before the blue, plus those 1/2/4 chips
49 Pumpkin+Pumpkin => Green 1 / Red 1 / Yellow 1
50 Pumpkin+Pumpkin+Pumpkin... => Any 2 chip / Purple
57 If the previous chip played was a pumpkin, you may exchange it as
60 Blue 1 => Green 1 / Red 1 / Yellow 1 / Blue 1
61 Blue 2 => Any 2 chip / Purple / Black
64 (The new chip will go into your bag in the next round.)
71 For each pumpkin in the pot (but not more than the number of purple
72 chips), add up the VPs of the covered spaces. Buy 1/2 chips of up to
78 8 XXX BROKEN WITH TWO PLAYERS
80 Multiply the number of blacks in your pot by the number of pumpkins.
82 The player with the highest product can move their droplet. The
83 player with the second-highest product gets a ruby.
90 The value of this chip is 1 higher than the number of pumpkins in the