1 BOOKS INVOLVING PUMPKINS
2 ========================
4 *** NB see pumpkin-books.pdf to see which ones have been playtested ***
8 Choose books randomly, and include the books below as options.
10 [Rationale: a friend was disappointed after playing Book 1 to discover
11 that none of the other books in the base game do anything with
19 For each pumpkin in the last 3 chips (but not more than the number of
20 green chips in your pot), receive one ruby.
22 For example, if you have 2 pumpkins in the last three chips placed,
23 and one green in the pot, you get one ruby.
30 Find a 1-chip; 2-chip; or 3- or 4-chip; in your pot where the next
31 chip after that is a pumpkin. Put the 1/2/3/4-chip back in your bag.
34 But as usual, you may use a yellow as a lower-valued yellow.
41 The next 1/2/4 pumpkins you place your pot are each moved one extra
42 space. (After applying any other special effects; only one extra
43 space no matter how many reds.)
50 If the previous chip played was a pumpkin, you may exchange it with
51 the supply as follows:
53 Blue 1 => Green 1 / Red 1 / Yellow 1 / Blue 1
54 Blue 2 => Any 2 chip / Purple / Black
57 (The new chip should be put aside, to go into your bag in the next
65 For each pumpkin in the pot (but not more than the number of purple
66 chips), add up the VPs of the covered spaces. Buy 1/2 chips of up to
74 Find the shortest distance (spaces along the pot track) between a
75 pumpkin and a black. (The black may be before or after the pumpkin.)
77 Two players: shortest distance gets to move their droplet one space.
78 Equal distance gets a ruby each.
80 More players: 1st prize = droplet; 2nd prize = ruby.
81 (Winner of the 1st prize is not eligible for the 2nd prize.
82 No 2nd prize awarded if joint winners of 1st prize.)
89 The value of this chip is 1 higher than the number of pumpkins in the
90 pot (but the value is capped at 4).
96 For the avoidance of doubt: when you return a chip to your bag, any
97 special effects that have already occurred does not need to be undone.
98 But any ongoing or end-of-round effects (or side-effects) no longer
99 happen because the returned chip is no longer in your pot: henceforth
100 it is henceforth as if that chip was never placed.