1 BOOKS INVOLVING PUMPKINS
2 ========================
4 *** NB see pumpkin-books.pdf for actually playtested ones ***
8 Choose books randomly, and include the books below as options.
10 [Rationale: a friend was disappointed after playing Book 1 to discover
11 that none of the other books in the base game do anything with
19 For pumpkin in the last 3 chips (but not more than the number of
20 green chips in your pot), receive one ruby.
27 Remove a garlic from your pot back into your bag, up to the value
28 shown, provided you also have at least that many pumpkins in your pot.
30 Yellow 1 + Pumpkin => X White 1 X
31 Yellow 2 + Pumpkin+Pumpkin => X White 2 X
32 Yellow 4 + Pumpkin+Pumpkin+Pumpkin => X White 3 X
39 The next 1/2/4 pumpkins you place your pot are each moved one extra
40 space. (After applying any other special effects; only one extra
41 space no matter how many reds.)
48 Wait until you have played 1/2/4 more chips, or stopped. Count the
49 pumpkins in the 1/2/4 chips before the blue, plus those 1/2/4 chips
53 Pumpkin+Pumpkin => Green 1 / Red 1 / Yellow 1
54 Pumpkin+Pumpkin+Pumpkin... => Any 2 chip / Purple
61 If the previous chip played was a pumpkin, you may exchange it as
64 Blue 1 => Green 1 / Red 1 / Yellow 1 / Blue 1
65 Blue 2 => Any 2 chip / Purple / Black
68 (The new chip will go into your bag in the next round.)
75 For each pumpkin in the pot (but not more than the number of purple
76 chips), add up the VPs of the covered spaces. Buy 1/2 chips of up to
82 8 XXX BROKEN WITH TWO PLAYERS
84 Multiply the number of blacks in your pot by the number of pumpkins.
86 The player with the highest product can move their droplet. The
87 player with the second-highest product gets a ruby.
94 The value of this chip is 1 higher than the number of pumpkins in the