7 In all but the last round:
9 If everyone is waiting for someone else to decide whether to draw, the
10 person with the emptiest pot chooses (and if necessary draws) first.
11 Ties are broken by the Fortune Teller card turn order.
13 [Rationale: the official rule suffers from a perverse incentive.
14 This rule approximates natural player behaviour, formalising the edge
21 When a chip (typically green, but also eg some blacks) talks about "the
22 last or second-last chip in your post", apply the rule for each of the
23 last *three* chips, not just the last *two*.
25 [Rationale: Greens seem not to come up. In my experience, even with
26 this change they are still quite weak.]
32 If you have *any* black in the last three, you get rubies for *all*
35 Rationale: this adds an element of diminishing returns for the player
36 *buying* the black, which was otherwise missing. The official rules
43 You are not eligible for the ruby if you got the droplet.
45 [Rationale: these are somewhat be overpowered, especially if you have
46 many. We want to debuff them.]
48 No ruby awarded if more than one person got the droplet.
50 [Rationale: As above, but also this is a usual 1st/2nd prize rule.]
54 Locoweed book VI "last coloured chip"
55 -------------------------------------
57 This chip costs 9, not 10.
59 [Rationale: This chip is hardly ever a good buy at 10.]